Monocles

My brothers have finished and launched their first totally independent game from our game company, Butterscotch Shenanigans. It’s called Towelfight 2: Monocle of Destiny. It is exactly as insane as the title suggests.

I had a lot of fun testing and watching as the game progressed and, even if I didn’t have an automatic bias, I honesty have to say that the game came out amazing. It is getting rave reviews everywhere, with the only consistent complaint being about the controls. But it’s a dual-stick shooter on a touchscreen, so the controls are destined to be at least a little annoying. The bros did push out a final patch on Android (and that will eventually make its way through Apple’s iTunes guardians) that fixes the control issues as much as possible.

Go download it on Google Play, Amazon, or iTunes and start shooting animals out of your face! It does cost a little cash ($3) but is definitely worth skipping a latte for!

CPR

The weekend of my last post (over a month ago…) my brothers and I did indeed complete a Game Jam with a crazy game called “I know CPR!”. It was a little inspired by QWOP (though it is not even almost as difficult) and otherwise followed the theme for the weekend: the sound of a beating heart. The executables (PC/Mac) are free to download, so go try it out (and see the video below)!

Little Rocket Man

I got the gnome into the rocket! It ended up being fairly easy, with only a few difficult parts that made me want to punch something (like being chased by a helicopter in a vehicle that was not built to carry gnomes). I had mentioned this project in an earlier post, but I just decided to move it here with the remaining screen shots.

This is where I found him, underneath that shelf in the middle left of the picture.

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Weighted Companion Cube Cake

This was a trimph./ I’m making a note here, ‘huge success.’/ It’s hard to overstate my satsifaction!

– GLaDOS

After hours and hours of sweating over a hot stove, the companion cube cake (technically a giant brownie) has been completed!

Final ingredient tally:

  • 7 boxes brownie mix
  • 4 cups vegetable oil
  • 22 eggs
  • 3 and half giant cans white frosting
  • some jello mix
  • 5 chocolate chip cookies

So it’s some serious cake. The dimensions are 18 x 18 x 18 centimeters, excluding the giant corner pieces. If you want to follow the construction saga, read on!

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Ye Olde Halfe Life. And a Gnome.

I decided last week that it was about time I played through the original Half-Life games again. I had finally gotten to play through Episodes 1 and 2 of Half-Life2 just a few short months ago, and wanted to see if the backstory still made sense and actually built up to the plots of the newer ones. I finished regular Half-Life this weekend, and followed that with Blue Shift (which is an impressively short game). So far, everything matches up and makes more sense after playing the new games, and it was a lot of fun going back to this piece of my history that I have always looked back at so fondly. I haven’t started Opposing Force yet, but likely will soon.

This got me onto a Valve kick, and so I revisited Portal and Episode 2 to see what Achievements I had yet to make. The Achievements are something new for TF2, Portal, and Episode 2, where you are given random little tasks to try to complete. For example, in Portal you can try to destroy every video camera in the game (I managed to find all but three), fall 30,000 feet (which I did by lining up one portal above me, one below, and then fell for 15 minutes while I read Ayn Rand), kill one turret with another, etc. You also get achievements for beating the Advanced levels, which I have yet to finish (they’re friggin’ hard).

One of the more challenging and bizarre Achievements is set forth in Episode 2: carry a garden gnome through the entire game and then stick him in the nose cone of a rocket (the task is called “Tiny rocket man” or something similar”). I decided to do it, and put the game on easy to make it take less time.

[Edit: just finished the project and moved the pictures to a new post]